using Microsoft.Xna.Framework.Audio;

namespace Oops.Xna.Framework.Audio
{
	/// <summary>
	/// Describes the requirement for audio processing.
	/// </summary>
	public interface IAudioService
	{
		/// <summary>
		/// Gets the <see cref="Microsoft.Xna.Framework.Audio.AudioEngine"/> instance.
		/// </summary>
		AudioEngine AudioEngine { get; }
	}
}
